Wednesday, March 1, 2017

Wreck-It Ralph

Disney screened "Wreck-It Ralph" in 3D for our entire HTF Meet group last week, and it was a solid offering. The premise of the film is that our favorite video game characters actually have lives outside of their "game play" work days, and once the games are over for the day in arcades, they interact with one another, based on their relation to one another in game play. Wreck-It Ralph feels unloved and misunderstood because he's the antagonist of the game, always creating damage and havoc, while Felix the Fixer, being the protagonist, garners all the love from the supporting cast of characters in the game.

So, delving into the psychology of videogame characters, "Wreck-It Ralph" slides in and out of various types of videogames (older generations and newer generations spanning 30 years of videogames) as Wreck-It Ralph goes on a journey to capture an elusive achievement, and brings together a better understanding between all the various characters, and even packs a bit of heart in its conclusion.

It runs a little long in spots, but the 3D was easy on the eyes, while creating a visually immersive environment, and overall adding to the film's look and feel. While the film is aimed at a young audience who enjoy videogames, even older videogamers will enjoy the film, though Sarah Silverman's voice-acting might be a little too over-the-top for some.

I give it 3 stars, or a grade of B.

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